One of my favorite games of all time, Shining Force, had a basic strategy system, and I still loved it. Make sure everyone is holding an item, to either heal or up their weapon. Put your ranged units/healers behind your melee characters. don't push someone up ahead of everyone else if they are going to get outnumbered. Lots of the elements that makes Fire Emblem a non-shallow strategy game is gone. You only get weapons if you find it in the battlefield or laying around in the background scenes. There is no more saving gold after a battle for that next level weapon you have been wanting for your swordsman or archer. There are no shops and forges to get your weapons. I love the cutscenes, voice acting, narration, relationship dialogue, all of that. And uncover the mystery behind their respective families. And I want to know what happens with Alm and Celica. Now Fates, that's a Fire Emblem gate that gripped me from beginning to end and I finished that in one weekend. I played Awakening when it came out, liked it but gave it a break, and finished it only after how much I loved Fates. Heck, I haven't even finished Path of Radiance yet. After 10 hours of playing, I'll say that this is a pretty good Fire Emblem game.
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